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From that elevated perspective, you might not see the day-to-day interactions between dwarves, but you can see how your actions affect group morale. In Dwarf Fortress you play as a distant, third party observer, a kind of administrator organizing resources, allocating jobs and locking vampire bookkeepers in their studies. (Don't ask about dwarven healthcare, you don't want to know.) Given everything I've put my dwarves through, like running out of alcohol and accidentally leaving corpses of their friends laying around, dwarves definitely have a lot to complain about when it comes to their working conditions Then again, the economy of Dwarf Fortress is based largely on barter and trade, meaning it's not like workers have better pay to agitate for. Given that Dwarf Fortress already has a mechanic for demands and requests from dwarves-nobles can request the making of certain goods or impose a trade ban on them-it seems like the guilds in this game have the potential to be more like a union than a medieval trade guild. What guilds don't do is collective bargaining, which is the whole reason real life unions exist, nor do they have any requirements for joining other than "have farming related skills enabled." The most that they can petition for at this time is a guild hall and well, the Guild of Bucks already have one. It empowers everyone to share knowledge with each other, making each individual worker a strong part of a now even stronger whole, which is just what my dwarves are doing in Summerpainted.
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Smaller things, like skill shares, also build solidarity. Unions do lots of things in order to ensure that their members get a fair contract and a seat at the bargaining table with management. Not only that, but other farmers will also share their skills, meaning my laboring dwarves will all become more skilled over time.Įven if the functionality of guilds are still limited, it's easy to see them as analogous to unions. It introduces a new economy without having to bruteforce dwarves' skill levels, or get lucky with a skilled migrant.
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That means that any dwarf who attended will learn how to tend bees, and down the line my fortress can produce honey. In their guildhall, called The Hall of Harvesting, one dwarf held a beekeeping demonstration for the others. In my current fortress, Summerpainted, the farmer dwarves decided to create a guild, The Guild of Bucks. It seems underwhelming until you see it in practice.
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Once in a guild, dwarves don't do much else than hang out and teach each other skills.
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